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Intended to be implemented by UEngineCustomTimeStep implementations that have an underlying clock they synchronize to. This is used, e.g. by UTimecodeRegressionProvider to estimate the timecode when the engine hitches.
| Name | IClockedTimeStep |
| Type | class |
| Header File | /Engine/Source/Runtime/TimeManagement/Public/Estimation/IClockedTimeStep.h |
| Include Path | #include "Estimation/IClockedTimeStep.h" |
Syntax
class IClockedTimeStep
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< double > GetUnderlyingClockTime_AnyThread() |
Estimation/IClockedTimeStep.h |