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API > API/Runtime > API/Runtime/TimeManagement
| |
|
| Name |
FTimeSynchronizationOpenData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
| Include Path |
#include "TimeSynchronizationSource.h" |
Syntax
struct FTimeSynchronizationOpenData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| RolloverFrame |
TOptional< FFrameTime > |
The frame on which rollover occurs (i.e., the modulus value of rollover). |
TimeSynchronizationSource.h |
|
| SynchronizationFrameRate |
FFrameRate |
Frame rate that will be used as the base for synchronization. |
TimeSynchronizationSource.h |
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