Navigation
Unreal Engine C++ API Reference > Runtime > StreamingFile > FStreamingNetworkPlatformFile
- IPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
References
Module | StreamingFile |
Header | /Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h |
Include | #include "StreamingNetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp |
virtual FString ConvertToAbsolutePathForExternalAppForWrite
(
const TCHAR * Filename
)
Remarks
Converts passed in filename to use an absolute path (for writing)