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API > API/Runtime > API/Runtime/StaticMeshDescription
| Name | FStaticMeshAttributes |
| Type | class |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h |
| Include Path | #include "StaticMeshAttributes.h" |
Syntax
class FStaticMeshAttributes : public FMeshAttributes
Inheritance Hierarchy
- FMeshAttributes → FStaticMeshAttributes
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshAttributes
(
FMeshDescription& InMeshDescription |
StaticMeshAttributes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEdgeAttributesRef< float > GetEdgeCreaseSharpnesses () |
StaticMeshAttributes.h | ||
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses () |
StaticMeshAttributes.h | ||
TEdgeAttributesRef< bool > GetEdgeHardnesses () |
StaticMeshAttributes.h | ||
TEdgeAttributesConstRef< bool > GetEdgeHardnesses () |
StaticMeshAttributes.h | ||
TPolygonAttributesRef< FVector3f > GetPolygonBinormals () |
StaticMeshAttributes.h | ||
TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals () |
StaticMeshAttributes.h | ||
TPolygonAttributesRef< FVector3f > GetPolygonCenters () |
StaticMeshAttributes.h | ||
TPolygonAttributesConstRef< FVector3f > GetPolygonCenters () |
StaticMeshAttributes.h | ||
TPolygonGroupAttributesConstRef< FName > GetPolygonGroupMaterialSlotNames () |
StaticMeshAttributes.h | ||
TPolygonGroupAttributesRef< FName > GetPolygonGroupMaterialSlotNames () |
StaticMeshAttributes.h | ||
TPolygonAttributesConstRef< FVector3f > GetPolygonNormals () |
StaticMeshAttributes.h | ||
TPolygonAttributesRef< FVector3f > GetPolygonNormals () |
StaticMeshAttributes.h | ||
TPolygonAttributesRef< FVector3f > GetPolygonTangents () |
StaticMeshAttributes.h | ||
TPolygonAttributesConstRef< FVector3f > GetPolygonTangents () |
StaticMeshAttributes.h | ||
TTriangleAttributesRef< FVector3f > GetTriangleBinormals () |
StaticMeshAttributes.h | ||
TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals () |
StaticMeshAttributes.h | ||
TTriangleAttributesRef< FVector3f > GetTriangleNormals () |
StaticMeshAttributes.h | ||
TTriangleAttributesConstRef< FVector3f > GetTriangleNormals () |
StaticMeshAttributes.h | ||
TTriangleAttributesRef< FVector3f > GetTriangleTangents () |
StaticMeshAttributes.h | ||
TTriangleAttributesConstRef< FVector3f > GetTriangleTangents () |
StaticMeshAttributes.h | ||
TVertexAttributesRef< float > GetVertexCornerSharpnesses () |
StaticMeshAttributes.h | ||
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesRef< float > GetVertexInstanceBinormalSigns () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesRef< FVector4f > GetVertexInstanceColors () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceNormals () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceTangents () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs () |
StaticMeshAttributes.h | ||
TVertexInstanceAttributesRef< FVector2f > GetVertexInstanceUVs () |
StaticMeshAttributes.h | ||
void RegisterPolygonNormalAndTangentAttributes() |
StaticMeshAttributes.h | ||
void RegisterTriangleNormalAndTangentAttributes() |
StaticMeshAttributes.h |
Overridden from FMeshAttributes
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Register
(
bool bKeepExistingAttribute |
StaticMeshAttributes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsReservedAttributeName
(
const FName InAttributeName |
StaticMeshAttributes.h |