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API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshAttributes
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPolygonAttributesRef< FName > GetPolygonObjectNames () |
This attribute stores the name of the object that this part of the mesh was generated from, e.g. from a sub-object during import or during mesh merging. | StaticMeshAttributes.h | |
TPolygonAttributesConstRef< FName > GetPolygonObjectNames () |
StaticMeshAttributes.h |
GetPolygonObjectNames()
Description
This attribute stores the name of the object that this part of the mesh was generated from, e.g. from a sub-object during import or during mesh merging.
| Name | GetPolygonObjectNames |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h |
| Include Path | #include "StaticMeshAttributes.h" |
TPolygonAttributesRef< FName > GetPolygonObjectNames()
GetPolygonObjectNames()
| Name | GetPolygonObjectNames |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h |
| Include Path | #include "StaticMeshAttributes.h" |
TPolygonAttributesConstRef< FName > GetPolygonObjectNames() const