Navigation
API > API/Runtime > API/Runtime/StateStream
| Name | ITransformStateStream |
| Type | class |
| Header File | /Engine/Source/Runtime/StateStream/Public/TransformStateStream.h |
| Include Path | #include "TransformStateStream.h" |
Syntax
class ITransformStateStream
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DynamicState | FTransformDynamicState | TransformStateStream.h | |
| Handle | FTransformHandle | TransformStateStream.h | |
| StaticState | FTransformStaticState | TransformStateStream.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Id | uint32 | TransformStateStream.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransformHandle Game_CreateInstance
(
const FTransformStaticState& Ss, |
TransformStateStream.h |