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API > API/Runtime > API/Runtime/StateStream
| Name | IStateStreamHandleOwner |
| Type | class |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
Syntax
class IStateStreamHandleOwner
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Game_AddRef
(
uint32 HandleId |
StateStreamHandle.h | ||
void * Game_Edit
(
uint32 HandleId, |
StateStreamHandle.h | ||
void Game_Release
(
uint32 HandleId |
StateStreamHandle.h | ||
void Game_Update
(
uint32 HandleId, |
StateStreamHandle.h | ||
void * Render_GetUserData
(
uint32 HandleId |
StateStreamHandle.h |