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API > API/Runtime > API/Runtime/StateStream
Interface used by StateStreamManagerImpl. This is RT only. Should not be visible/used by GT Documentation in StateStreamManagerImpl
| Name | IStateStream |
| Type | class |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStream.h |
| Include Path | #include "StateStream.h" |
Syntax
class IStateStream
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IStateStream() |
StateStream.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugRender
(
IStateStreamDebugRenderer& Renderer |
StateStream.h | ||
void Game_BeginTick() |
StateStream.h | ||
void Game_EndTick
(
StateStreamTime AbsoluteTime |
StateStream.h | ||
void Game_Exit() |
StateStream.h | ||
void * Game_GetVoidPointer() |
StateStream.h | ||
virtual const TCHAR * GetDebugName() |
StateStream.h | ||
uint32 GetId() |
StateStream.h | ||
void Render_Exit() |
StateStream.h | ||
void Render_GarbageCollect() |
StateStream.h | ||
void Render_PostUpdate() |
StateStream.h | ||
void Render_Update
(
StateStreamTime AbsoluteTime |
StateStream.h |