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API > API/Runtime > API/Runtime/StateStream > API/Runtime/StateStream/FStateStreamHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateStreamHandle.h | |||
FStateStreamHandle
(
const FStateStreamHandle& Other |
StateStreamHandle.h | ||
FStateStreamHandle
(
FStateStreamHandle&& Other |
StateStreamHandle.h | ||
FStateStreamHandle
(
IStateStreamHandleOwner& O, |
StateStreamHandle.h | ||
FStateStreamHandle
(
FStateStreamCopyContext& Context, |
StateStreamHandle.h |
FStateStreamHandle()
| Name | FStateStreamHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
FStateStreamHandle()
FStateStreamHandle(const FStateStreamHandle &)
| Name | FStateStreamHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamHandle.cpp |
FStateStreamHandle
(
const FStateStreamHandle & Other
)
FStateStreamHandle(FStateStreamHandle &&)
| Name | FStateStreamHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamHandle.cpp |
FStateStreamHandle
(
FStateStreamHandle && Other
)
FStateStreamHandle(IStateStreamHandleOwner &, uint32)
| Name | FStateStreamHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamHandle.cpp |
FStateStreamHandle
(
IStateStreamHandleOwner & O,
uint32 I
)
FStateStreamHandle(FStateStreamCopyContext &, const FStateStreamHandle &)
| Name | FStateStreamHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamHandle.h |
| Include Path | #include "StateStreamHandle.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamHandle.cpp |
FStateStreamHandle
(
FStateStreamCopyContext & Context,
const FStateStreamHandle & Other
)