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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering > FSoundFieldDecoder
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include | #include "SoundFieldRendering.h" |
Source | /Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
static void FirstOrderDecodeLoop
&40;
const int32 NumFrames,
const int32 NumOutputChannels,
const float &42; pAmbiFrame,
const int32 NumAmbiChannels,
float &42; SpeakerGainsPtr,
float &42; OutputBufferPtrBuffer
&41;
Remarks
Special cased, vectorized versions of first order operations.