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Unreal Engine C++ API Reference > Runtime > Sockets
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h |
Include | #include "NetworkMessage.h" |
Syntax
namespace NFS_Messages
{
enum Type
&123;
SyncFile,
DeleteFile,
MoveFile,
SetReadOnly,
OpenRead,
OpenWrite,
OpenAppend,
CreateDirectory,
DeleteDirectory,
IterateDirectory,
IterateDirectoryRecursively,
DeleteDirectoryRecursively,
CopyFile,
GetFileInfo,
Read,
Write,
Close,
Seek,
SetTimeStamp,
ToAbsolutePathForRead,
ToAbsolutePathForWrite,
ReportLocalFiles,
GetFileList,
Heartbeat,
RecompileShaders,
&125;
}
Values
Name | Description |
---|---|
SyncFile | |
DeleteFile | |
MoveFile | |
SetReadOnly | |
OpenRead | |
OpenWrite | |
OpenAppend | |
CreateDirectory | |
DeleteDirectory | |
IterateDirectory | |
IterateDirectoryRecursively | |
DeleteDirectoryRecursively | |
CopyFile | |
GetFileInfo | |
Read | |
Write | |
Close | |
Seek | |
SetTimeStamp | |
ToAbsolutePathForRead | |
ToAbsolutePathForWrite | |
ReportLocalFiles | |
GetFileList | |
Heartbeat | |
RecompileShaders |
Remarks
Message commands, these correspond to the operations of the low level file system.