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Unreal Engine C++ API Reference > Runtime > Sockets > ISocketSubsystem
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
Include | #include "SocketSubsystem.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual FResolveInfoCached * CreateResolveInfoCached
(
TSharedPtr < FInternetAddr > Addr
) const
Remarks
Creates a resolve info cached struct to hold the resolved address
@Param Addr address to resolve for the socket subsystem the new resolved address or NULL if failed