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Unreal Engine C++ API Reference > Runtime > Sockets > FSocketSubsystemModule
- IModuleInterface::SupportsDynamicReloading()
- FSocketSubsystemModule::SupportsDynamicReloading()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h |
Include | #include "SocketSubsystemModule.h" |
virtual bool SupportsDynamicReloading()
Remarks
Override this to set whether your module is allowed to be unloaded on the fly Whether the module supports shutdown separate from the rest of the engine.