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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool SetRecvErr
(
bool bUseErrorQueue
)
Remarks
Enables error queue support for the socket. true if the call succeeded, false otherwise.
Parameters
Name | Description |
---|---|
bUseErrorQueue | Whether to enable error queuing or not. |