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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool Listen
(
int32 MaxBacklog
)
Remarks
Places the socket into a state to listen for incoming connections. true if successful, false otherwise.
Parameters
Name | Description |
---|---|
MaxBacklog | The number of connections to queue before refusing them. |