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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool GetPeerAddress
(
FInternetAddr & OutAddr
)
Remarks
Reads the address of the peer the socket is connected to. true if the address was retrieved correctly, false otherwise.
Parameters
Name | Description |
---|---|
OutAddr | Address of the peer the socket is connected to. |