Navigation
Unreal Engine C++ API Reference > Runtime > Sockets
Inheritance Hierarchy
- FResolveInfo
- FResolveInfoAsync
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h |
Include | #include "IPAddressAsyncResolve.h" |
Syntax
class FResolveInfoAsync : public FResolveInfo
Remarks
Class for creating a background thread to resolve a host.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FResolveInfoAsync
(
const ANSICHAR* InHostName |
Copies the host name for async resolution |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | DoWork () |
Resolves the specified host name |
![]() |
void | Start the async work and perform it synchronously if no thread pool is available |
Overridden from FResolveInfo
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
int32 | GetErrorCode () |
The error that occurred when trying to resolve |
![]() ![]() ![]() |
const FInternetAddr & | Returns a copy of the resolved address | |
![]() ![]() ![]() |
bool | IsComplete () |
Whether the async process has completed or not |