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Unreal Engine C++ API Reference > Runtime > Sockets > FRecvMulti
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h |
Include | #include "SocketTypes.h" |
Source | /Engine/Source/Runtime/Sockets/Private/Sockets.cpp |
FRecvMulti
(
ISocketSubsystem * SocketSubsystem,
int32 InMaxNumPackets,
int32 InMaxPacketSize,
ERecvMultiFlags InitFlags
)
Remarks
Initialize an FRecvMulti instance, supporting the specified maximum packet count/sizes
Parameters
Name | Description |
---|---|
SocketSubsystem | The socket subsystem initializing this FRecvMulti instance |
InMaxNumPackets | The maximum number of packet receives supported |
InMaxPacketSize | The maximum supported packet size |
bRetrieveTimestamps | Whether or not to support retrieving timestamps |