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Unreal Engine C++ API Reference > Runtime > Sockets > FRecvMulti
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h |
Include | #include "SocketTypes.h" |
Syntax
struct FRecvData
Remarks
Receive data for each individual packet
Variables
Type | Name | Description | |
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const uint32 * | BytesReadPtr | Internal pointer specifying the number of bytes read |
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const uint8 * | Data | Pointer to the packet data |
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TSharedPtr< FInternetAddr > | Source | The source address for the packet |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRecvData () |