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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h |
Include | #include "MultichannelTcpSocket.h" |
void Send
&40;
const uint8 &42; Data,
int32 Count,
uint32 Channel
&41;
Remarks
Send data out a given channel, this does not block on bandwidth, and never fails.
Can be called from any thread, but if you are calling from multiple threads, make sure you are sending an atomic unit.
Parameters
Name | Description |
---|---|
Data | The buffer containing the data to send. |
Count | The number of bytes to send. |
Channel | The channel to send on. |