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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSocket > FReceiveBuffer
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h |
Include | #include "MultichannelTcpSocket.h" |
FReceiveBuffer&40;&41;
Remarks
Constructor, sets the "nobody is waiting" state