Navigation
Unreal Engine C++ API Reference > Runtime > Sockets
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketTypes.h |
Include | #include "SocketTypes.h" |
Syntax
namespace ESocketWaitConditions
{
enum Type
&123;
WaitForRead,
WaitForWrite,
WaitForReadOrWrite,
&125;
}
Values
Name | Description |
---|---|
WaitForRead | Wait until data is available for reading. |
WaitForWrite | Wait until data can be written. |
WaitForReadOrWrite | Wait until data is available for reading or can be written. |
Remarks
Enumerates socket wait conditions.