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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer > FX
Inheritance Hierarchy
- UEngineSubsystem
- USlateFXSubsystem
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlateFXSubsystem.h |
Include | #include "FX/SlateFXSubsystem.h" |
Syntax
UCLASS (DisplayName="Slate FX Subsystem")
class USlateFXSubsystem : public UEngineSubsystem
Functions
Type | Name | Description | |
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void | BeginDestroy () |
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void | Deinitialize () |
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USlateRHIPostBufferProcessor * | GetPostProcessor
(
ESlatePostRT InSlatePostBufferBit |
|
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TSharedPtr< FSlateRHIPostBufferProcessorProxy > | GetPostProcessorProxy
(
ESlatePostRT InSlatePostBufferBit |
|
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USlateRHIPostBufferProcessor * | GetSlatePostProcessor
(
ESlatePostRT InPostBufferBit |
Get post processor for a particular post buffer index, if it exists |
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TSharedPtr< FSlateRHIPostBufferProcessorProxy > | GetSlatePostProcessorProxy
(
ESlatePostRT InPostBufferBit |
Get post processor proxy for a particular post buffer index, if it exists |
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void | Initialize
(
FSubsystemCollectionBase& Collection |
|
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bool | ShouldCreateSubsystem
(
UObject* Outer |