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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer > FX > FSlateRHIPostBufferProcessorProxy
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlateRHIPostBufferProcessor.h |
Include | #include "FX/SlateRHIPostBufferProcessor.h" |
void SetOwningProcessorObject
(
USlateRHIPostBufferProcessor * InParentObject
)
Remarks
Set the UObject that we are a renderthread proxy for, useful for doing gamethread updates from the proxy