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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer > FX > FSlatePostBufferBlurProxy
- FSlateRHIPostBufferProcessorProxy::PostProcess_Renderthread()
- FSlatePostBufferBlurProxy::PostProcess_Renderthread()
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlatePostBufferBlur.h |
Include | #include "FX/SlatePostBufferBlur.h" |
Source | /Engine/Source/Runtime/SlateRHIRenderer/Private/FX/SlatePostBufferBlur.cpp |
virtual void PostProcess_Renderthread
(
FRDGBuilder & GraphBuilder,
const FScreenPassTexture & InputTexture,
const FScreenPassTexture & OutputTexture
)
Remarks
Called on the render thread to run a post processing operation on the input texture and produce the output texture.