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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer > FX > FSlatePostBufferBlurProxy
- FSlateRHIPostBufferProcessorProxy::OnUpdateValuesRenderThread()
- FSlatePostBufferBlurProxy::OnUpdateValuesRenderThread()
References
Module | SlateRHIRenderer |
Header | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlatePostBufferBlur.h |
Include | #include "FX/SlatePostBufferBlur.h" |
Source | /Engine/Source/Runtime/SlateRHIRenderer/Private/FX/SlatePostBufferBlur.cpp |
virtual void OnUpdateValuesRenderThread()
Remarks
Called when an post buffer update element is added to a renderbatch, gives proxies a chance to queue updates to their renderthread values based on the UObject processor. These updates should likely be guarded by an 'FRenderCommandFence' to avoid duplicate updates