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Unreal Engine C++ API Reference > Runtime > SlateRHIRenderer > FX > FSlatePostBufferBlurProxy
Syntax
float GaussianBlurStrengthPreDraw
Remarks
Blur strength can be updated from both renderthread during draw and gamethread update. Store the last value gamethread provided so we know if we should use the renderthread value or gamethread value. We will use the most recently updated one.