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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > TSlateDecl > Expose
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/DeclarativeSyntaxSupport.h |
Include | #include "Widgets/DeclarativeSyntaxSupport.h" |
template<class ExposeAsWidgetType>
TSlateDecl && Expose
&40;
TWeakPtr< ExposeAsWidgetType > & OutVarToInit
&41;
Remarks
Initialize a WEAK OutVarToInit with the widget that is being constructed.
See Also
SAssignNew