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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > TSlateBaseNamedArgs > IsEnabled
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/DeclarativeSyntaxSupport.h |
Include | #include "Widgets/DeclarativeSyntaxSupport.h" |
template<class UserClass, typename... VarTypes>
WidgetArgsType & IsEnabled
&40;
TSharedRef< UserClass > InUserObjectRef,
typename TAttribute< bool >::FGetter::template TConstMethodPtr< UserClass, VarTypes... > InFunc,
VarTypes... Vars
&41;
Remarks
Bind attribute with delegate to a shared pointer-based class method. Slate mostly uses shared pointers so we use an overload for this type of binding.