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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SWindow
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWindow.h |
Include | #include "Widgets/SWindow.h" |
Syntax
struct FMorpher
Remarks
Utility for animating the window size.
Variables
Type | Name | Description | |
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bool: 1 | bIsActive | True if this morph is currently active |
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bool: 1 | bIsAnimatingWindowSize | True if we're morphing size as well as position. False if we're just morphing position |
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FCurveSequence | Sequence | Animation sequence to hold on to the Handle |
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FSlateRect | StartingMorphShape | Initial size of the window (i.e. at the start of animation) |
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float | StartingOpacity | Initial window opacity |
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FSlateRect | TargetMorphShape | Desired size of the window (i.e. at the end of the animation) |
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float | TargetOpacity | Desired opacity of the window |
Constructors
Type | Name | Description | |
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FMorpher () |
A rectangle defined by upper-left and lower-right corners. |