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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SWidget
- SWidget::OnArrangeChildren()
- SBoxPanel::OnArrangeChildren()
- SCompoundWidget::OnArrangeChildren()
- SLeafWidget::OnArrangeChildren()
- SPanel::OnArrangeChildren()
- SBoxPanel::OnArrangeChildren()
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWidget.h |
Include | #include "Widgets/SWidget.h" |
void OnArrangeChildren
(
const FGeometry & AllottedGeometry,
FArrangedChildren & ArrangedChildren
) const
Remarks
Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior.
Parameters
Name | Description |
---|---|
AllottedGeometry | The geometry allotted for this widget by its parent. |
ArrangedChildren | The array to which to add the WidgetGeometries that represent the arranged children. |