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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SWidget
- SWidget::ComputeVolatility()
- STooltipPresenter::ComputeVolatility()
- SSpinningImage::ComputeVolatility()
- STimecode::ComputeVolatility()
- SThrobber::ComputeVolatility()
- SAudioMeter::ComputeVolatility()
- SProgressBar::ComputeVolatility()
- SMenuAnchor::ComputeVolatility()
- SWidgetSwitcher::ComputeVolatility()
- SCircularThrobber::ComputeVolatility()
- STableViewBase::ComputeVolatility()
- SRichTextBlock::ComputeVolatility()
- SScrollBox::ComputeVolatility()
- SEditableText::ComputeVolatility()
- SMultiLineEditableText::ComputeVolatility()
- SWindow::ComputeVolatility()
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SWidget.h |
Include | #include "Widgets/SWidget.h" |
virtual bool ComputeVolatility&40;&41; const
Remarks
Recomputes the volatility of the widget. If you have additional state you automatically want to make the widget volatile, you should sample that information here.