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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SVerticalBox > FSlot
Inheritance Hierarchy
- TBasicLayoutWidgetSlot< SlotType >::FSlotArguments
- SBoxPanel::TSlot::FSlotArguments
- SVerticalBox::FSlot::FSlotArguments
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SBoxPanel.h |
Include | #include "Widgets/SBoxPanel.h" |
Syntax
struct FSlotArguments : public SBoxPanel::TSlot< SlotType >::FSlotArguments
Functions
Type | Name | Description | |
---|---|---|---|
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FSlotArguments & | AutoHeight () |
The widget's DesiredSize will be used as the space required. |
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FSlotArguments & | FillHeight
(
TAttribute< float > InStretchCoefficient |
The available space will be distributed proportionately. |
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FSlotArguments & | MaxHeight
(
TAttribute< float > InMaxHeight |
Set the max size in SlateUnit this slot can be. |
Typedefs
Name | Description |
---|---|
WidgetArgsType |