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Unreal Engine C++ API Reference > Runtime > SlateCore > Widgets > SVerticalBox
Inheritance Hierarchy
- TWidgetSlotWithAttributeSupport
- TPaddingWidgetSlotMixin
- TAlignmentWidgetSlotMixin
- TBasicLayoutWidgetSlot
- SBoxPanel::TSlot
- SVerticalBox::FSlot
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Widgets/SBoxPanel.h |
Include | #include "Widgets/SBoxPanel.h" |
Syntax
class FSlot : public SBoxPanel::TSlot< FSlot >
Functions
Type | Name | Description | |
---|---|---|---|
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void | Construct
(
const FChildren& SlotOwner, |
|
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void | The widget's DesiredSize will be used as the space required. | |
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void | SetFillHeight
(
TAttribute< float > InStretchCoefficient |
The available space will be distributed proportionately. |
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void | SetMaxHeight
(
TAttribute< float > InMaxHeight |
Set the max size in SlateUnit this slot can be. |
Classes
Type | Name | Description | |
---|---|---|---|
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FSlotArguments |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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FSlot & | AutoHeight () |
Chained AutoHeight is deprecated. Use the FSlotArgument or SetAutoHeight |
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FSlot & | FillHeight
(
TAttribute< float > InStretchCoefficient |
Chained FillWidth is deprecated. Use the FSlotArgument or SetFillWidth |
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FSlot & | MaxHeight
(
TAttribute< float > InMaxHeight |
Chained MaxWidth is deprecated. Use the FSlotArgument or SetMaxHeight |