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Just a wrapper for the struct with real data in it.
| Name | USlateWidgetStyleAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateWidgetStyleAsset.h |
| Include Path | #include "Styling/SlateWidgetStyleAsset.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class USlateWidgetStyleAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlateWidgetStyleAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomStyle | TObjectPtr< USlateWidgetStyleContainerBase > | Styling/SlateWidgetStyleAsset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const WidgetStyleType * GetStyle () |
Styling/SlateWidgetStyleAsset.h | ||
const FSlateWidgetStyle * GetStyle
(
const FName DesiredTypeName |
Styling/SlateWidgetStyleAsset.h | ||
const WidgetStyleType * GetStyleChecked () |
Styling/SlateWidgetStyleAsset.h | ||
const FSlateWidgetStyle * GetStyleChecked
(
const FName DesiredTypeName |
Styling/SlateWidgetStyleAsset.h |