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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Rendering
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include | #include "Rendering/ElementBatcher.h" |
Syntax
class FSlateBatchData
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddCachedBatches
(
const TSparseArray< FSlateRenderBatch >& InCachedBatches |
Adds a cached batch, used in retained rendering | |
| FSlateRenderBatch & | AddRenderBatch
(
int32 InLayer, |
Adds a new render batch to list of batches | |
| void | FillVertexAndIndexBuffer
(
uint8* VertexBuffer, |
Fills batch data into the actual vertex and index buffer | |
| const FSlateIndexArray & | |||
| const FSlateVertexArray & | |||
| int32 | |||
| int32 | |||
| int32 | GetNumLayers () |
||
| const TArray< FSlateRenderBatch > & | Returns a list of element batches for this window | ||
| bool | True if stencil buffer / clipping is needed. | ||
| void | Merges render batches across all elements where possible for final submit to GPU | ||
| void | ResetData () |