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Unreal Engine C++ API Reference > Runtime > SlateCore > Layout > EVisibility
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Layout/Visibility.h |
Include | #include "Layout/Visibility.h" |
static bool DoesVisibilityPassFilter
&40;
const EVisibility InVisibility,
const EVisibility InVisibilityFilter
&41;