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Unreal Engine C++ API Reference > Runtime > SlateCore > Input
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
Include | #include "Input/Events.h" |
Syntax
class FWindowActivateEvent
Remarks
FWindowActivateEvent describes a window being activated or deactivated. (i.e. brought to the foreground or moved to the background) This event is only passed to top level windows; most widgets are incapable of receiving this event.
Constructors
Type | Name | Description | |
---|---|---|---|
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FWindowActivateEvent
(
EActivationType InActivationType, |
Functions
Type | Name | Description | |
---|---|---|---|
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EActivationType | Describes what actually happened to the window (e.g. Activated, Deactivated, Activated by a mouse click) | |
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TSharedRef< SWindow > | The window that this activation/deactivation happened to |
Enums
Type | Name | Description | |
---|---|---|---|
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EActivationType |