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Unreal Engine C++ API Reference > Runtime > SlateCore > Input
Inheritance Hierarchy
- FReplyBase
- TReplyBase
- FPopupMethodReply
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/PopupMethodReply.h |
Include | #include "Input/PopupMethodReply.h" |
Syntax
class FPopupMethodReply : public TReplyBase< FPopupMethodReply >
Remarks
Reply informs Slate how it should express the popup: by creating a new window or by reusing the existing window.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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EPopupMethod | Which method to use for the popup: new window or reuse current window | |
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EShouldThrottle | Should we throttle the engine? | |
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bool | IsSet () |
Alias for IsEventHandled for situations where this is used as optional |
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FPopupMethodReply & | SetShouldThrottle
(
EShouldThrottle InShouldThrottle |
Specify whether we should throttle the engine ticking s.t. |
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FPopupMethodReply | Unhandled () |
Create a reply that signals not having an opinion about the popup method |
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FPopupMethodReply | UseMethod
(
EPopupMethod WithMethod |
Create a reply that specifies how a popup should be handled. |