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Unreal Engine C++ API Reference > Runtime > SlateCore > Input > FPointerEvent > FPointerEvent
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
Include | #include "Input/Events.h" |
FPointerEvent
&40;
FInputDeviceId InDeviceId,
uint32 InPointerIndex,
const UE::Slate::FDeprecateVector2DParameter & InScreenSpacePosition,
const UE::Slate::FDeprecateVector2DParameter & InLastScreenSpacePosition,
float InForce,
bool bPressLeftMouseButton,
bool bInIsForceChanged,
bool bInIsFirstMove,
const FModifierKeysState & InModifierKeys,
uint32 InTouchpadIndex,
const TOptional< int32 > InOptionalSlateUserIndex
&41;