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Unreal Engine C++ API Reference > Runtime > SlateCore > Input > FPointerEvent
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
Include | #include "Input/Events.h" |
float GetTouchForce&40;&41; const
Remarks
Returns the force of a touch (1.0f is mapped to an general touch force, < 1 is "light", > 1 is "heavy", and 10 is the max force possible)