Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Input
Inheritance Hierarchy
- FInputEvent
- FNavigationEvent
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
Include | #include "Input/Events.h" |
Syntax
USTRUCT (BlueprintType )
struct FNavigationEvent : public FInputEvent
Remarks
FNavigationEvent describes a navigation action (Left, Right, Up, Down) It is passed to event handlers dealing with navigation.
Constructors
Type | Name | Description | |
---|---|---|---|
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UStruct Constructor. Not meant for normal usage. | ||
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FNavigationEvent
(
const FModifierKeysState& InModifierKeys, |
||
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FNavigationEvent
(
const FModifierKeysState& InModifierKeys, |
Functions
Type | Name | Description | |
---|---|---|---|
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ENavigationGenesis | Returns the genesis of the navigation request (Keyboard, Controller, User) | |
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EUINavigation | Returns the type of navigation request (Left, Right, Up, Down) |