Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Input
Inheritance Hierarchy
- FInputEvent
- FKeyEvent
- FAnalogInputEvent
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
Include | #include "Input/Events.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnalogInputEvent : public FKeyEvent
Remarks
FAnalogEvent describes a analog key value. It is passed to event handlers dealing with analog keys.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UStruct Constructor. Not meant for normal usage. | ||
![]() |
FAnalogInputEvent
(
const FKey InKey, |
Constructor. Events are immutable once constructed. | |
![]() |
FAnalogInputEvent
(
const FKey InKey, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
float | Returns the analog value between 0 and 1. |