Navigation
Unreal Engine C++ API Reference > Runtime > SlateCore > Input
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Input/NavigationReply.h |
Include | #include "Input/NavigationReply.h" |
Syntax
enum EUINavigationRule
{
Escape,
Explicit,
Wrap,
Stop,
Custom,
CustomBoundary,
Invalid,
}
Values
Name | Description |
---|---|
Escape | Allow the movement to continue in that direction, seeking the next navigable widget automatically. |
Explicit | Move to a specific widget. |
Wrap | Wrap movement inside this container, causing the movement to cycle around from the opposite side, if the navigation attempt would have escaped. |
Stop | Stops movement in this direction |
Custom | Custom navigation handled by user code. |
CustomBoundary | Custom navigation handled by user code if the boundary is hit. |
Invalid | Invalid Rule |