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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts > FTypeface
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h |
Include | #include "Fonts/CompositeFont.h" |
FTypeface & AppendFont
&40;
const FName & InFontName,
FString InFontFilename,
const EFontHinting InHinting,
const EFontLoadingPolicy InLoadingPolicy
&41;
Remarks
Append a new font into this family