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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/SlateFontInfo.h |
Include | #include "Fonts/SlateFontInfo.h" |
Syntax
USTRUCT (BlueprintType )
struct FFontOutlineSettings
Remarks
Settings for applying an outline to a font
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bApplyOutlineToDropShadows | When enabled the outline will be applied to any drop shadow that uses this font |
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bool | bMiteredCorners | When enabled, outlines have sharp mitered corners, otherwise they are rounded. |
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bool | bSeparateFillAlpha | When enabled the outline will be completely translucent where the filled area will be. |
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FLinearColor | OutlineColor | The color of the outline for any character in this font |
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TObjectPtr< UObject > | OutlineMaterial | Optional material to apply to the outline |
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int32 | OutlineSize | Size of the outline in slate units (at 1.0 font scale this unit is a pixel) |
Constructors
Type | Name | Description | |
---|---|---|---|
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FFontOutlineSettings
(
int32 InOutlineSize, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsIdenticalTo
(
const FFontOutlineSettings& Other |
|
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bool | IsIdenticalToForCaching
(
const FFontOutlineSettings& Other |
|
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bool | IsVisible () |
|
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void | PostSerialize
(
const FArchive& Ar |
|
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bool |
Constants
Name | Description |
---|---|
NoOutline |