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Unreal Engine C++ API Reference > Runtime > SlateCore > Fonts > FFontData
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Fonts/CompositeFont.h |
Include | #include "Fonts/CompositeFont.h" |
Source | /Engine/Source/Runtime/SlateCore/Private/Fonts/CompositeFont.cpp |
void AddReferencedObjects
(
FReferenceCollector & Collector
)
Remarks
Called by FStandaloneCompositeFont to prevent our objects from being GCd