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Unreal Engine C++ API Reference > Runtime > SlateCore > FastUpdate
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/FastUpdate/SlateInvalidationWidgetSortOrder.h |
Include | #include "FastUpdate/SlateInvalidationWidgetSortOrder.h" |
Syntax
struct FSlateInvalidationWidgetSortOrder
Remarks
SlateInvalidationWidgetIndex cannot be used to sort the widget since the ArrayIndex may not be in the expected order. (See the array as a double linked list). SlateInvalidationWidgetSortOrder builds a unique number that represents the order of the widget. The number is padded in a way to keep the order but not necessarily sequential. It is valid until the next SlateInvalidationRoot::ProcessInvalidation()
Constructors
Type | Name | Description | |
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FSlateInvalidationWidgetSortOrder
(
const FSlateInvalidationWidgetList& List, |
Functions
Type | Name | Description | |
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FSlateInvalidationWidgetSortOrder | LimitMax () |
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FSlateInvalidationWidgetSortOrder | LimitMin () |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FSlateInvalidationWidgetSortOrder Other |
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bool | operator<
(
const FSlateInvalidationWidgetSortOrder Other |
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bool | operator<=
(
const FSlateInvalidationWidgetSortOrder Other |
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bool | operator==
(
const FSlateInvalidationWidgetSortOrder Other |
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bool | operator>
(
const FSlateInvalidationWidgetSortOrder Other |
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bool | operator>=
(
const FSlateInvalidationWidgetSortOrder Other |