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Represents the current and last cursor position in a "virtual window" for events that are routed to widgets transformed in a 3D scene.
| Name | FVirtualPointerPosition |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Input/Events.h |
| Include Path | #include "Input/Events.h" |
Syntax
struct FVirtualPointerPosition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Input/Events.h | |||
FVirtualPointerPosition
(
const UE::Slate::FDeprecateVector2DParameter& InCurrentCursorPosition, |
Input/Events.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentCursorPosition | UE::Slate::FDeprecateVector2DResult | Input/Events.h | ||
| LastCursorPosition | UE::Slate::FDeprecateVector2DResult | Input/Events.h |