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API > API/Runtime > API/Runtime/SlateCore
| |
|
| Name |
FSlateInvalidationResult |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SlateCore/Public/FastUpdate/SlateInvalidationRoot.h |
| Include Path |
#include "FastUpdate/SlateInvalidationRoot.h" |
Syntax
struct FSlateInvalidationResult
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSlateInvalidationResult()
|
|
FastUpdate/SlateInvalidationRoot.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRepaintedWidgets |
bool |
If we had to repaint any widget |
FastUpdate/SlateInvalidationRoot.h |
|
| MaxLayerIdPainted |
int32 |
The max layer id painted or cached |
FastUpdate/SlateInvalidationRoot.h |
|
| ViewOffset |
UE::Slate::FDeprecateVector2DResult |
The view offset to use with the draw buffer |
FastUpdate/SlateInvalidationRoot.h |
|
Functions
Public